function min (d0: number, d1: number, d2: number, bx: number, ay: number) {
  return d0 < d1 || d2 < d1
    ? d0 > d2
      ? d2 + 1
      : d0 + 1
    : bx === ay
    ? d1
    : d1 + 1
}

/**
 * @see https://github.com/gustf/js-levenshtein
 */
export function levenshteinDistance (a: string, b: string): number {
  if (a === b) {
    return 0
  }

  if (a.length > b.length) {
    const tmp = a
    a = b
    b = tmp
  }

  let la = a.length
  let lb = b.length

  while (la > 0 && (a.charCodeAt(la - 1) === b.charCodeAt(lb - 1))) {
    la--
    lb--
  }

  let offset = 0

  while (offset < la && (a.charCodeAt(offset) === b.charCodeAt(offset))) {
    offset++
  }

  la -= offset
  lb -= offset

  if (la === 0 || lb < 3) {
    return lb
  }

  let x = 0
  let y: number
  let d0: number
  let d1: number
  let d2: number
  let d3: number
  let dd: number
  let dy: number
  let ay: number
  let bx0: number
  let bx1: number
  let bx2: number
  let bx3: number

  const vector: number[] = []

  for (y = 0; y < la; y++) {
    vector.push(y + 1)
    vector.push(a.charCodeAt(offset + y))
  }

  const len = vector.length - 1

  for (; x < lb - 3;) {
    bx0 = b.charCodeAt(offset + (d0 = x))
    bx1 = b.charCodeAt(offset + (d1 = x + 1))
    bx2 = b.charCodeAt(offset + (d2 = x + 2))
    bx3 = b.charCodeAt(offset + (d3 = x + 3))

    x += 4
    dd = x
    for (y = 0; y < len; y += 2) {
      dy = vector[y]
      ay = vector[y + 1]
      d0 = min(dy, d0, d1, bx0, ay)
      d1 = min(d0, d1, d2, bx1, ay)
      d2 = min(d1, d2, d3, bx2, ay)
      dd = min(d2, d3, dd, bx3, ay)
      vector[y] = dd
      d3 = d2
      d2 = d1
      d1 = d0
      d0 = dy
    }
  }

  for (; x < lb;) {
    bx0 = b.charCodeAt(offset + (d0 = x))
    dd = ++x
    for (y = 0; y < len; y += 2) {
      dy = vector[y]
      // eslint-disable-next-line no-multi-assign
      vector[y] = dd = min(dy, d0, dd, bx0, vector[y + 1])
      d0 = dy
    }
  }

  return dd
}
